My maze had no empty space between walls, so a ceiling texture was not necessary. It is much uglier than I anticipated, I shouldn't have made the textures dark in Photoshop as it seemed to take some of the color out of the final rendering. I learned that the walls should have large features like brick or wood paneling. Of course, the same double wall of spattered blood is a little goofy, and the brightness of the door texture is off from the rest of the piece.
The lighting could have been colored yellow, but in the final picture it seemed yellow already.
This is the best picture I'd say, walls aren't blanched and the front door is centered, only one blood splotch visible.



to upgrade this asset, add more dynamic changes to the lighting and textures. lower the initial lighting and place point lights around for more moody lighting, add different areas of texture on walls and floor to break up the patterns.
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