Thursday, November 21, 2013

Upgrade 2 Research Phase

I've decided to upgrade my Proto logo. First I will unstretch the evolution of man graphic, then I'll add some vines hanging from the letters. If I can clean up a real cave painting of an animal like a tiger or other animal, I'll slap that on the side or inside the Os. I like the chalky color I made previously, but I could try and make it more chalky and rough.
This is a lot like what I'm going for. I might take the vines from here.
I might like to chop out some of the bottom in the shape of leaves like this.

Tuesday, November 19, 2013

Upgrade 1

The updated stupa. I decided to made the white left side of the stupa into a light blue to make it visible. I adding darker blue for the creases in the shaded area, and tossed in some bounce light under the overhang. There's really only one cast shadow that tell you where the sun is and thats above the first tier from the ground. Getting the top piece to look appealing was challenging, as gold makes funny shades, reflections, and shadows. Overall, I'm satisfied.

Thursday, November 14, 2013

Upgrade 1 Research Phase

 I am going to finish/upgrade my Buddhist stupa pixel art by giving a slight offwhite on the left side so you can actually tell there is a left side this time. Also I'll do the top piece and upgrade the shadows, perhaps create a drop shadow on the ground. Of course, I'll get rid of the outline.
I found this for some inspiration, although my building will have very little in common as far as an upgrade. Its a really cool piece of work.

 I'll be using this as a reference for some basic building shadows, its well done and simple.

Tuesday, November 12, 2013

Upgraded Maze

 Updated maze! Looks a bit different. I changed the flooring to tile, although I could not figure out how to have blood seeping through, or splash blood on the wall substances. Made a lot of old worn out columns along the walls for added feel.
 I did not want the lights to illuminate so much, but without any lights there was still a default illumination that made it look ugly as hell. It was ugly probably due to the fact that I modified the colors via the illumination color option.
I think the neater stone walls are a bit better than the sloppy ones before. You can understand that its an old tomb, rather than some crappy rocky tunnel. I took out the door because that made no sense with the new textures.

Wednesday, November 6, 2013

Week11 Maze Texture Concept Phase

 This screenshot is from Diablo 2: Lord of Destruction. I was aiming for the blood soaked floor look in my original maze, but could not clearly portray it. The blood overlay I used added a lumpy red texture to the rough stone floor, but from a distance one could not notice it. So I'd like to have rough tile with blood in-between, seemingly seeping up. Hopefully I'll be able to change the color of the area between the tiles. I also like the central light source from above and the cast shadows from the pillars. My easy maze doesn't have a room for pillars, but perhaps I'll put some protrusions from the walls, or make my hard maze.



This is from Path of Exile. The walls are exactly the rouchness and stone style I was looking for. With a little mold and grime, along with the occasional blood splatter, it would look well with the blood soaked tile floors. These protrusions are what I had in mind, along with some simple rubble on the floors.

Monday, November 4, 2013

Maze Final Rendering

 My maze had no empty space between walls, so a ceiling texture was not necessary. It is much uglier than I anticipated, I shouldn't have made the textures dark in Photoshop as it seemed to take some of the color out of the final rendering. I learned that the walls should have large features like brick or wood paneling. Of course, the same double wall of spattered blood is a little goofy, and the brightness of the door texture is off from the rest of the piece.
 The lighting could have been colored yellow, but in the final picture it seemed yellow already.
This is the best picture I'd say, walls aren't blanched and the front door is centered, only one blood splotch visible.