Tuesday, September 17, 2013

Game Concept Final Phase

Proto - Game Prototype Final Phase

Proto is a decision making tribal survival game, consisting of evolutionary chapters. Depending upon performance and choices made by the player, deviations in evolution will occur. A communication system of grunts and gestures, along with food gathering and multiple threats will be a primary focus.
The game concept I developed centers around a prehistoric jungle scheme. A 3d open world jungle with river, fruit groves, canopies, and vantage points across the map. The play will start out each chapter in a new location of the jungle, and there will be no mini-map. The HUD will consist of the health and energy of each member in the player's tribe, and mouse-over indication of food, danger, communication, and general interaction. The art style will be dark jungle with thick canopy, but allowing for some sparse openings to let in light.
The idea of the game entails multiple levels of primate and slight variations in each depending upon the player's performance, communication, and decision making. At the start will be a gibbon-like primate with very few members of the tribe. Their specialty will be agility swinging between trees. In the later chapters, a larger tribe will exist and the primate more chimpanzee-like, with less agility and more offensive capacity. Enemies will include, but are not limited to: panthers, saber-tooth tigers, fire ants, enemy tribes, etc.
The main goal for surviving as a primate is of course, food. Fruits and nuts will be primarily the food source until later chapters, where depending on the choices made previously, carnivorousness and cannibalism will be available. Fruit and nut tree will not have an infinite course of food, but will grow back over time, causing a need to migrate. The dangerous animals throughout the jungle will be ever present, especially when sleeping, and tribe members may be picked off unknowingly. Communication and cooperation will be a necessity. Fighting other tribes and challenging tribe members for dominance will be prevalent.

3 comments:

  1. I love the concept. I really like how your game takes place in prehistoric times...there are not many games out there that have that kind of setting! I would love to play this game.

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  2. That very cool, Its cultured like the disney movie "Tarzan" and I like the use of jungle and awesome plant life to bring the world at us, Plants always make the world more alive

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  3. Good explanations in your research phase. Reference collection based on explanations was focused correctly but could have been more through. Your final deliverables are in a nice, clean presentation. Again well through out explanations detailed with your images. The three final images have a consistent layout but rather simple. Your content on the images is strong but its lacking graphical elements outside of the content that show these images are from the same game concept idea. Think about shrinking the images on Setting and Gameplay which would open up room to add generic elements in the style of the game. Also you needed a fourth image which is an intro to the game and the three main areas you focused on.

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